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Making distance judgments in real and virtual environments: does order make a difference?

, , , and . SIGGRAPH Research Posters, page 187. ACM, (2006)

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Simulation and scenario support for virtual environments., , and . Comput. Graph., 20 (2): 199-206 (1996)Distance perception in real and virtual environments., , , and . ACM Trans. Appl. Percept., 2 (3): 216-233 (2005)Effects of scene density and richness on traveled distance estimation in virtual environments., , , and . APGV, page 83-86. ACM, (2011)Real-Time Extendible-Resolution Display of On-line Dynamic Terrain., , and . Graphics Interface, page 151-160. (2002)Interactive Manipulation of Articulated Objects with Geometry Awareness., and . ICRA, page 592-598. IEEE Robotics and Automation Society, (1999)Optic flow and physical effort as cues for the perception of the rate of self-produced motion in VE., , , , , , and . APGV, page 132. ACM, (2009)Is perception-action coupling more malleable in virtual than in real environments?, , , , , and . APGV, page 114. ACM, (2011)Programming mechanical simulations., , and . Comput. Animat. Virtual Worlds, 4 (2): 113-129 (1993)Effects of scale change on distance perception in virtual environments., , , , , , and . ACM Trans. Appl. Percept., 8 (4): 26:1-26:18 (2011)Distance perception in real and virtual environments., , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 27-34. ACM, (2004)