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Linking and clustering artworks using social tags : revitalizing crowd-sourced information on cultural collections

, , , , and . Journal of the Association for Information Science and Technology, 67 (4): 885--899 (2016)
DOI: 10.1002/asi.23442

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Interactive Art in the Age of Digital Reproduction., and . HCI (29), volume 374 of Communications in Computer and Information Science, page 287-291. Springer, (2013)A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae., , , , and . HCI (9), volume 8518 of Lecture Notes in Computer Science, page 763-772. Springer, (2014)Categorisation of Audience Relationship between Action and Visualisation in Interactive Art Installations., and . IV, page 555-560. IEEE Computer Society, (2013)The Role of Affective Factors in Computer-Aided Musical Learning for Non-musician Adults., , and . HCI (27), volume 435 of Communications in Computer and Information Science, page 133-138. Springer, (2014)Life Review Using a Life Metaphoric Game to Promote Intergenerational Communication., , , and . Proc. ACM Hum. Comput. Interact., 4 (CSCW2): 98:1-98:21 (2020)Enhancing Social Presence in Augmented Reality-Based Telecommunication System., , , and . HCI (18), volume 8021 of Lecture Notes in Computer Science, page 359-367. Springer, (2013)deBallution - Interactive Artwork by Throwing Pseudo Balls Based on Cultural Heritages., , , and . ISMAR Adjunct, page 357-358. IEEE Computer Society, (2016)Linking and clustering artworks using social tags : revitalizing crowd-sourced information on cultural collections, , , , and . Journal of the Association for Information Science and Technology, 67 (4): 885--899 (2016)Wish shop: Designing for a transmedia production model., and . ICDIM, page 192-195. IEEE, (2012)A Study of Interactive Art in the Narrative Form of "Magic Monkey"., , , and . CGIV, page 39-46. IEEE Computer Society, (2011)