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IncluCity: Using contextual cues to raise awareness on environmental accessibility, , , , and . Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, page 17. ACM, (2013)Playful or Gameful?: creating delightful user experiences, interactions, v. 21 n. 3, , , and . May-June, (2014)Personal Attribute Judgments. Modeling Users' Experiences with Interactive Systems, Springer Berlin Heidelberg, (2013)Who, when, where: Obfuscation preferences in location-sharing applications (CMU-CyLab-11-013), , , , , , , and . (2011)Understanding families' motivations for sustainable behaviors., , , , , and . Comput. Hum. Behav., (2014)What Shall I Write Next?: Subliminal and Supraliminal Priming as Triggers for Creative Writing., , , and . ECCE, page 77-84. ACM, (2017)Understanding the implications of social translucence for systems supporting communication at work., , , and . CSCW, page 649-658. ACM, (2008)Reducing children's psychological distance from climate change via eco-feedback technologies., , , and . Int. J. Child Comput. Interact., (2017)Need fulfillment and experiences on social media: A case on Facebook and WhatsApp., , and . Comput. Hum. Behav., (2016)How does the visual aesthetics of positively-framed messages impact their motivational capacity?, , , and . ECCE, page 162-167. ACM, (2019)