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Cross-field haptics: Multiple direction haptics combined with magnetic and electrostatic fields.

, , , and . WHC, page 370-375. IEEE, (2017)

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Coded skeleton: shape changing user interface with mechanical metamaterial., , and . SIGGRAPH Asia Technical Briefs, page 11:1-11:4. ACM, (2018)Transformed Human Presence for Puppetry., , , , , and . ACE, page 38:1-38:6. ACM, (2016)Graphical manipulation of human's walking direction with visual illusion., , , , , , and . SIGGRAPH Emerging Technologies, page 8:1-8:2. ACM, (2016)Aerial interaction with femtosecond laser induced plasma.. SIGGRAPH ASIA Virtual Reality meets Physical Reality, page 9:1-9:2. ACM, (2016)Visible Breadboard: System for Dynamic, Programmable, and Tangible Circuit Prototyping with Visible Electricity.. HCI (17), volume 8526 of Lecture Notes in Computer Science, page 73-84. Springer, (2014)Let Your World Open: CAVE-based Visualization Methods of Public Virtual Reality towards a Shareable VR Experience., , , , , and . AH, page 33:1-33:8. ACM, (2019)ReactSpace: Spatial-Aware User Interactions for Collocated Social Live Streaming Experiences., , , and . SMC, page 728-732. IEEE, (2018)HaptStarter: Designing haptic stimulus start system for deaf and hard of hearing sprinters., , , , and . Int. J. Hum. Comput. Stud., (February 2024)Theory and Application of the Colloidal Display: Programmable Bubble Screen for Computer Entertainment., , , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 198-214. Springer, (2013)ReverseCAVE: providing reverse perspectives for sharing VR experience., , , , , , and . SIGGRAPH Posters, page 28:1-28:2. ACM, (2017)