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Smart Cities: Using Gamification and Emotion Detection to Improve Citizens Well Fair and Commitment.

, , , and . SAI (1), volume 1228 of Advances in Intelligent Systems and Computing, page 426-442. Springer, (2020)

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A gamification framework for getting residents closer to public institutions., , , , , and . J. Ambient Intell. Humaniz. Comput., 11 (11): 4569-4581 (2020)Low-Effort Task Distribution of Stencil Computation on Heterogeneous Multi-GPUs: Simulating Graphene Superlattices., , , and . PDP, page 575-578. IEEE Computer Society, (2018)A Survey on the Semi Supervised Learning Paradigm in the Context of Speech Emotion Recognition., , and . IntelliSys (2), volume 295 of Lecture Notes in Networks and Systems, page 771-792. Springer, (2021)Simulating electron wave dynamics in graphene superlattices exploiting parallel processing advantages., , , and . Comput. Phys. Commun., (2018)Smart Cities: Using Gamification and Emotion Detection to Improve Citizens Well Fair and Commitment., , , and . SAI (1), volume 1228 of Advances in Intelligent Systems and Computing, page 426-442. Springer, (2020)Using STEM to Improve Computer Programming Teaching.. SAI (3), volume 285 of Lecture Notes in Networks and Systems, page 542-548. Springer, (2021)Integrating Explainable AI: Breakthroughs in Medical Diagnosis and Surgery., , , and . WorldCIST (2), volume 986 of Lecture Notes in Networks and Systems, page 254-272. Springer, (2024)Getting Residents Closer to Public Institutions Through Gamification., , , and . ISAmI, volume 806 of Advances in Intelligent Systems and Computing, page 33-39. Springer, (2018)HORUS: An Emotion Recognition Tool., , , and . IntelliSys (1), volume 1037 of Advances in Intelligent Systems and Computing, page 126-140. Springer, (2019)An Approach to Authenticity Speech Validation Through Facial Recognition and Artificial Intelligence Techniques., , and . IDEAL, volume 13756 of Lecture Notes in Computer Science, page 54-63. Springer, (2022)