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Discipline vs guidance: comparison of visual engagement approaches in immersive virtual environments.

, , , and . Multim. Tools Appl., 80 (20): 31239-31261 (2021)

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Interactive MR game based on intelligent agent., , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 411. ACM, (2008)Easy humanoid motion generation from user demonstration using wearable interface., and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 151-154. ACM, (2008)A Multidimensional Histogram Equalization by Fitting an Isotropic Gaussian Mixture to a Uniform Distribution., and . ICIP, page 2865-2868. IEEE, (2006)Hybrid Visual Tracking for Augmented Books., , , , and . ICEC, volume 5309 of Lecture Notes in Computer Science, page 161-166. Springer, (2008)Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment., , , , and . ICEC, volume 4740 of Lecture Notes in Computer Science, page 10-15. Springer, (2007)Face detection using a hybrid neural network model., and . SIP, page 280-284. IASTED/ACTA Press, (2005)Non-uniform image compression using a biologically motivated selective attention model., , , and . Neurocomputing, (2005)A Modified FMM Neural Network for Pattern Classification and Feature Analysis., and . Artificial Intelligence and Applications, page 773-778. IASTED/ACTA Press, (2005)D3: Recognizing dynamic scenes with deep dual descriptor based on key frames and key segments., , , and . Neurocomputing, (2018)Window capturing-based application sharing under heterogeneous window systems., and . Comput. Graph., 22 (2-3): 243-254 (1998)