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Interacting with Neural Radiance Fields in Immersive Virtual Reality., , , , , and . CHI Extended Abstracts, page 460:1-460:4. ACM, (2023)Stereoscopic Video See-Through Head-Mounted Displays for Laser Safety: An Empirical Evaluation at Advanced Optics Laboratories., , , , , , , and . ISMAR, page 112-120. IEEE, (2022)RealityGit: Cross Reality Version Control of R&D Optical Workbench., , , and . ISMAR-Adjunct, page 807-808. IEEE, (2023)Immersive Neural Graphics Primitives., , , , , , and . CoRR, (2022)Mixed Reality Tunneling Effects for Stereoscopic Untethered Video-See-Through Head-Mounted Displays., , , , and . ISMAR, page 44-53. IEEE, (2022)Bringing Instant Neural Graphics Primitives to Immersive Virtual Reality., , , , , , and . VRW, page 739-740. IEEE, (2023)Magic NeRF Lens: Interactive Fusion of Neural Radiance Fields for Virtual Facility Inspection., , , , , and . CoRR, (2023)Taming Cyclops: Mixed Reality Head-Mounted Displays as Laser Safety Goggles for Advanced Optics Laboratories., , , , , , and . VR Workshops, page 544-545. IEEE, (2022)