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A Framework for the Assessment of Enjoyment in Video Games.

, , and . HCI (3), volume 10903 of Lecture Notes in Computer Science, page 460-476. Springer, (2018)

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Procedural modeling of medieval castles., and . SIGGRAPH Posters, page 8. ACM, (2005)A Framework for the Assessment of Enjoyment in Video Games., , and . HCI (3), volume 10903 of Lecture Notes in Computer Science, page 460-476. Springer, (2018)Procedural generation of Cuban dance motion., and . CGAMES, page 293-297. IEEE Computer Society, (2011)