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A Mixed Reality Approach for Innovative Pair Programming Education with a Conversational AI Virtual Avatar.

, , and . EASE, page 450-454. ACM, (2023)

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Real Positioning in Virtual Environments Using Game Engines., , , and . Eurographics Italian Chapter Conference, page 203-208. Eurographics, (2007)Comparing two communication media in use case modeling: results from a controlled experiment., , and . ESEM, ACM, (2010)Towards the visualization of software systems as 3D forests: the CodeTrees environment., and . SAC, page 981-988. ACM, (2012)A Preliminary Investigation of Deep Emotion-based Classification from Natural Language Text., , , and . SMC, page 3832-3839. IEEE, (2019)The city metaphor in software visualization: feelings, emotions, and thinking., , , , and . Multimedia Tools Appl., 78 (23): 33113-33149 (2019)Assessing communication media richness in requirements negotiation., and . IET Softw., 4 (2): 134-148 (2010)Solid and Effective Upper Limb Segmentation in Egocentric Vision., , and . Web3D, page 1:1-1:9. ACM, (2021)Terrestrial laser scanning for surveying and 3D modelling of underground built heritage: A case study of hypogea in the Sassi of Matera., , , , , , and . LDAC, volume 3633 of CEUR Workshop Proceedings, page 189-200. CEUR-WS.org, (2023)Using the GPU to Green an Intensive and Massive Computation System., , , and . CSMR, page 384-387. IEEE Computer Society, (2013)A Mixed Reality Approach for Innovative Pair Programming Education with a Conversational AI Virtual Avatar., , and . EASE, page 450-454. ACM, (2023)