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Time Management for Monte Carlo Tree Search.

, and . IEEE Trans. Comput. Intellig. and AI in Games, 8 (3): 301-314 (2016)

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Other publications of authors with the same name

An Evaluation Function for Lines of Action., , and . ACG, volume 263 of IFIP, page 249-260. Kluwer, (2003)Time Management for Monte Carlo Tree Search., and . IEEE Trans. Comput. Intellig. and AI in Games, 8 (3): 301-314 (2016)Monte-Carlo Tree Search for the game of Scotland Yard., and . CIG, page 158-165. IEEE, (2011)Comparing Randomization Strategies for Search-Control Parameters in Monte-Carlo Tree Search., and . CoG, page 1-8. IEEE, (2019)Analysis of Self-Adaptive Monte Carlo Tree Search in General Video Game Playing., and . CIG, page 1-4. IEEE, (2018)Playout Search for Monte-Carlo Tree Search in Multi-player Games., and . ACG, volume 7168 of Lecture Notes in Computer Science, page 72-83. Springer, (2011)Randomized Parallel Proof-Number Search., , and . ACG, volume 6048 of Lecture Notes in Computer Science, page 75-87. Springer, (2009)Automated Discovery of Search-Extension Features., , and . ACG, volume 6048 of Lecture Notes in Computer Science, page 182-194. Springer, (2009)Monte Carlo Tree Search as an intelligent search tool in structural design problems., , and . Eng. Comput., 38 (4): 3219-3236 (2022)Automatic Goal Discovery in Subgoal Monte Carlo Tree Search., , , and . CoG, page 1-4. IEEE, (2021)