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Game Architecture and Virtual Teamwork.

, , , , and . Virtuality and Virtualization, volume 236 of IFIP, page 387-389. Springer, (2007)

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Self service business intelligence (SSBI) for employee communications and collaboration (ECC)., and . CTS, page 302-304. IEEE, (2015)Community College STEM Pathways Guide: A Collaborative Online System for Design and Implementation of STEM Pathway Programs., , , , , and . CTS, page 158-164. IEEE Computer Society, (2016)Crossing Spatial and Temporal Boundaries in Globally Distributed Projects: A Relational Model of Coordination Delay., , and . Inf. Syst. Res., 20 (3): 420-439 (2009)Game Architecture and Virtual Teamwork., , , , and . Virtuality and Virtualization, volume 236 of IFIP, page 387-389. Springer, (2007)System Integration of Knowledge-Based Maintenance Aids., , and . AAAI, page 851-855. Morgan Kaufmann, (1986)Spatial and Temporal Boundaries in Global Teams., , and . Virtuality and Virtualization, volume 236 of IFIP, page 85-98. Springer, (2007)Synergizing people, process, and technology to motivate knowledge sharing and collaboration Industry case study.. CTS, page 35-39. IEEE, (2013)The Effect of Time Separation on Coordination Processes and Outcomes: A Case Study., and . HICSS, IEEE Computer Society, (2006)Multi-sensor fusion for interactive visual computing in mixed environment., , , , , , , and . ACM Multimedia, page 1509-1510. ACM, (2010)Time Separation, Coordination, and Performance in Technical Teams., , and . IEEE Trans. Engineering Management, 59 (1): 91-103 (2012)