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Using Immersive Virtual Reality to Reduce Work Accidents in Developing Countries.

, , , , , , and . IEEE Computer Graphics and Applications, 36 (2): 36-46 (2016)

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VR Neuro Game: a Virtual Reality Game to Support Neuroanatomy Teaching and Learning., , , , , and . J. Interact. Syst., 12 (1): 253-268 (November 2021)A Comparative User Study of Two Virtual Tour Strategies at the Ruins of São Miguel das Missões., , , , and . SVR, page 141-148. ACM, (2023)Spatial Audio in Virtual Reality: A systematic review., , , and . SVR, page 264-268. ACM, (2023)The Effects of Physiologically-Adaptive Virtual Environment on User's Sense of Presence., , , , and . SVR, page 133-142. IEEE, (2018)The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students., , , , , and . SVR, page 92-101. IEEE, (2020)Visualization and Interaction in Immersive Virtual Reality Games: A User Evaluation Study., , and . SVR, page 89-98. IEEE, (2018)Using Immersive Virtual Reality to Reduce Work Accidents in Developing Countries., , , , , , and . IEEE Computer Graphics and Applications, 36 (2): 36-46 (2016)Measuring Presence in Virtual Environments: A Survey., , , and . ACM Comput. Surv., 54 (8): 163:1-163:37 (2022)