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Interactive panoramic VR system to expand spatialness and depth of 3D zone using see-through HMD glasses., , , , and . VRCAI, page 349. ACM, (2012)Welding representation for training under VR environments., , , , , , , and . VRCAI, page 339-342. ACM, (2011)Uvmode: usability verification mixed reality system for mobile devices., , and . CHI Extended Abstracts, page 3573-3578. ACM, (2008)Design and Evaluation of a Hybrid Display System for Motion-Following Tasks., , , , and . HCI (14), volume 4563 of Lecture Notes in Computer Science, page 280-289. Springer, (2007)Implementation and Evaluation of "Just Follow Me": an Immersive, VR-Based, Motion-Training System., and . Presence Teleoperators Virtual Environ., 11 (3): 304-323 (2002)Procedural Behavior Model using Behavior Tree in Virtual Reality Applications., and . J. Multim. Inf. Syst., 6 (4): 179-184 (2019)Wearable display for visualization of 3D objects at your fingertips., and . SIGGRAPH Posters, page 88:1. ACM, (2014)Design evaluation using virtual reality based prototypes: towards realistic visualization and operations., , and . Mobile HCI, volume 309 of ACM International Conference Proceeding Series, page 246-258. ACM, (2007)Optical see-through wearable display for close range interaction., and . ICCE, page 116-117. IEEE, (2015)Immediate creation of user centric interaction model., , and . ICAT, page 261-262. ACM, (2005)