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Improving the CS Curriculum of a Top-Down Videogames BA., , , , , , , and . CSERC, page 62-63. ACM, (2022)Developing a participatory game creation e-course in the field of Intellectual Disability., and . CoG, page 732-735. IEEE, (2020)Playing Pong without a TV Screen: an Alternative controller game., , and . CoG, page 1-4. IEEE, (2023)Realism in gameplay: digital fiction and embodiment., , and . SRMC, page 1-8. ACM, (2008)Digital Animation: Repercussions of New Media on Traditional Animation Concepts.. Edutainment, volume 6249 of Lecture Notes in Computer Science, page 562-569. Springer, (2010)Soundspace VR: spatial navigation using sound in virtual reality., , , and . Virtual Real., 27 (1): 397-405 (March 2023)Augmented reality for games., , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 34-39. ACM, (2008)Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots., , and . INTETAIN, volume 9 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 143-152. Springer, (2009)Memory Auditing for Detection of Compromised Switches in Software-Defined Networks Using Trusted Execution Environment., , , , and . MICRADS, volume 152 of Smart Innovation, Systems and Technologies, page 77-85. Springer, (2019)