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Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game

, , , and . Sensors, 21 (4): 1025 (February 2021)
DOI: 10.3390/s21041025

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Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game, , , and . Sensors, 21 (4): 1025 (February 2021)A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges., , and . IEEE Trans. Learn. Technol., 16 (4): 500-515 (August 2023)Exploring the Affordances of Sequence Mining in Educational Games., , , and . TEEM, page 648-654. ACM, (2020)Towards Game-based Assessment at Scale., , and . L@S, page 297-301. ACM, (2023)Accessible Protein Interaction Data for Network Modeling. Structure of the Information and Available Repositories., , , , , and . Trans. Comp. Sys. Biology, (2005)Analyzing Trends and Patterns Across the Educational Technology Communities Using Fontana Framework., , and . IEEE Access, (2022)Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game., , , and . Sensors, 21 (4): 1025 (2021)Large-Scale Genomic Analysis Suggests a Neutral Punctuated Dynamics of Transposable Elements in Bacterial Genomes., , , and . PLoS Comput. Biol., (2014)Large Scale Analysis of Open MOOC Reviews to Support Learners' Course Selection., , , , and . CoRR, (2022)A framework to support interoperable Game-based Assessments as a Service (GBAaaS): Design, development, and use cases., , and . Softw. Pract. Exp., 53 (11): 2222-2240 (November 2023)