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Pro(f)Social: A Serious Game to Counter Cyberbullying.

, , , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 119-128. Springer, (2023)

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Other publications of authors with the same name

Cyber-Victimization and Cyber-Aggression among Portuguese Adolescents: The Relation to Family Support and Family Rules., , , , and . Int. J. Cyber Behav. Psychol. Learn., 6 (3): 65-78 (2016)Pro(f)Social: A Serious Game to Counter Cyberbullying., , , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 119-128. Springer, (2023)Exploring empathy in cyberbullying with serious games., , , , , , and . Comput. Educ., (2021)Student bystander behavior and cultural issues in cyberbullying: When actions speak louder than words., , , , and . Comput. Hum. Behav., (2016)Festarola: a Game for Improving Problem Solving Strategies., , , , and . VS-GAMES, page 1-8. IEEE, (2019)Cyberbullying: Shaping the use of verbal aggression through normative moral beliefs and self-efficacy., , , , and . New Media Soc., (2018)Developing Children's Regulation of Learning in Problem-Solving With a Serious Game., , , , and . IEEE Computer Graphics and Applications, 40 (5): 26-40 (2020)Prosociality in Cyberspace: Developing Emotion and Behavioral Regulation to Decrease Aggressive Communication., , , , , , , , , and . Cogn. Comput., 13 (3): 736-750 (2021)Responsive bystander behaviour in cyberbullying: a path through self-efficacy., , , and . Behav. Inf. Technol., 39 (5): 511-524 (2020)Online verbal aggression, social relationships, and self-efficacy beliefs., , , , and . New Media Soc., (2021)