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Towards real-time speech emotion recognition for affective e-learning., , и . Educ. Inf. Technol., 21 (5): 1367-1386 (2016)Communication skills training exploiting multimodal emotion recognition., , и . Interact. Learn. Environ., 25 (8): 1065-1082 (2017)Artificial intelligence moving serious gaming: Presenting reusable game AI components., , , , , , , , , и 4 other автор(ы). Educ. Inf. Technol., 25 (1): 351-380 (2020)SDISSASA: A Multiagent-Based Web Mining via Semantic Access to Web Resources in Enterprise Architecture., и . COMPSAC, стр. 553-558. IEEE Computer Society, (2008)A fuzzy logic approach to reliable real-time recognition of facial emotions., , и . Multim. Tools Appl., 78 (14): 18943-18966 (2019)Semantic Annotation and Revision Control., и . WEBIST (2), стр. 294-297. INSTICC Press, (2008)The RAGE Game Software Components Repository for Supporting Applied Game Development., , , , , , , , , и 1 other автор(ы). Int. J. Serious Games, (2017)The RAGE Software Asset Model and Metadata Model., , , , , , , , , и 2 other автор(ы). JCSG, том 9894 из Lecture Notes in Computer Science, стр. 191-203. Springer, (2016)A New Software Architecture for J2EE Enterprise Environments via Semantic Access to Web Sources for Web Mining by Distributed Intelligent Software Agents., и . COMPSAC, стр. 902-907. IEEE Computer Society, (2008)FILTWAM and Voice Emotion Recognition., , и . GALA, том 8605 из Lecture Notes in Computer Science, стр. 116-129. Springer, (2013)