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Simplification of Vector Fields over Tetrahedral Meshes., and . Computer Graphics International, page 174-181. IEEE Computer Society, (2004)"Take me Home": AR to Connect Exhibits to Excavation Sites., , , , , and . AVI²CH@AVI, volume 2687 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Estimating iSAX Parameters for Efficiency., , and . ADBIS (Short Papers), volume 1850 of Communications in Computer and Information Science, page 3-12. Springer, (2023)Fast Ray-Tetrahedron Intersection Using Plucker Coordinates., and . J. Graphics, GPU, & Game Tools, 8 (4): 37-48 (2003)Towards a learning analytics platform for supporting the educational process., , , , and . IISA, page 246-251. IEEE, (2014)Τεχνικές πολλαπλών αναλύσεων στην απλοποίηση τριγωνικών και τετραεδρικών πλεγμάτων. National and Kapodistrian University of Athens, Greece, (2005)National Archive of PhD Theses: oai:10442/22396.Personalized augmented reality experiences in museums using Google Cardboards., , , , , , , and . SMAP, page 95-100. IEEE, (2017)Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences., , , , and . Virtual Worlds, 2 (2): 162-181 (2023)The uncertain tag cloud., and . SMAP, page 1-5. IEEE Computer Society, (2015)PViz: Visualising P2P Multi-Agent Simulations., , and . AAMAS, page 1945-1946. ACM, (2015)