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Can Videogame Players Inform Better Scientific Visualization'., , , , , , , и . CHI PLAY (Companion), стр. 181-187. ACM, (2016)Challenges and Opportunities in Using Augmentative and Alternative Communication (AAC) Technologies: Design Considerations for Adults with Severe Disabilities., , , , и . OZCHI, стр. 184-196. ACM, (2019)Ecosound-explorer: a method for large scale interactive visual navigation of environmental acoustic data., , , , и . OZCHI, стр. 539-543. ACM, (2018)Using Augmented Reality to Explore Gender and Power Dynamics in STEM Higher Education., , и . OZCHI, стр. 22-31. ACM, (2022)A Framework for Information Accessibility in Large Video Repositories., , , , , , и . CHIIR, стр. 387-391. ACM, (2020)The conference was cancelled due to the international COVID-19 health crisis..Designing an IIR Research Apparatus with Users with Severe Intellectual Disability., , , и . CHIIR, стр. 412-416. ACM, (2020)The conference was cancelled due to the international COVID-19 health crisis..The lens of ludic engagement: evaluating participation in interactive art installations., , и . ACM Multimedia, стр. 509-512. ACM, (2007)Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters., , , , и . CHI, стр. 567:1-567:14. ACM, (2021)Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience., , , , , и . CHI, стр. 322. ACM, (2019)Perspectives of Neurodiverse Participants in Interactive Information Retrieval., , и . Found. Trends Inf. Retr., 17 (2): 124-243 (2023)