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Mitigation strategies for participant non-attendance in VR remote collaborative experiments.

, , , , and . Frontiers Comput. Sci., (2022)

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Browsing Internet Content in Multiple Dimensions., , and . EDBT/ICDT Workshops, volume 2841 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Cone of Vision as a Behavioural Cue for VR Collaboration., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-27 (2022)Explorative Study on Asymmetric Sketch Interactions for Object Retrieval in Virtual Reality., , , , and . IMET, page 1-8. IEEE, (2022)Speech-Augmented Cone-of-Vision for Exploratory Data Analysis., , , , , , and . CHI, page 162:1-162:18. ACM, (2023)MR-RIEW: An MR Toolkit for Designing Remote Immersive Experiment Workflows., , , and . VR Workshops, page 766-767. IEEE, (2022)A Taxonomy for Combining Activity Recognition and Process Discovery in Industrial Environments., , , and . IDEAL (2), volume 11315 of Lecture Notes in Computer Science, page 84-93. Springer, (2018)Perceived Realism of Pedestrian Crowds Trajectories in VR., , , , , , , and . VRST, page 38:1-38:5. ACM, (2021)Detecting errors in pick and place procedures: detecting errors in multi-stage and sequence-constrained manual retrieve-assembly procedures., , , and . IUI, page 536-545. ACM, (2020)Mitigation strategies for participant non-attendance in VR remote collaborative experiments., , , , and . Frontiers Comput. Sci., (2022)Real-time head-based deep-learning model for gaze probability regions in collaborative VR., , , , , and . ETRA, page 6:1-6:8. ACM, (2022)