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Building your own DEC at home., and . SIGGRAPH Courses, page 8. ACM, (2005)Building your own DEC at home., and . SIGGRAPH Courses, page 55-59. ACM, (2006)Constraint-based wrinkle simulation in texture space., , , , and . Symposium on Computer Animation, page 194. ACM, (2015)Rendering techniques of final fantasy XV., , , and . SIGGRAPH Talks, page 48:1-48:2. ACM, (2016)Training-Free Neural Matte Extraction for Visual Effects., , , and . SIGGRAPH Asia Technical Communications, page 12:1-12:4. ACM, (2022)