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Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play., , and . FDG, page 76:1-76:5. ACM, (2023)Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games., , , , , and . CoG, page 1-8. IEEE, (2023)Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection., , , , and . CoG, page 1-2. IEEE, (2023)"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player., , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-26 (2022)Personalization Paradox in Behavior Change Apps: Lessons from a Social Comparison-Based Personalized App for Physical Activity., , , , , , and . CoRR, (2021)Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design., , , and . FDG, page 6:1-6:9. ACM, (2023)Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations., , , , , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 47-58. Springer, (2022)Analyzing Students' Problem-Solving Sequences: A Human-in-the-Loop Approach., , , , , , and . J. Learn. Anal., 9 (2): 138-160 (August 2022)Understanding Mental Models of AI through Player-AI Interaction., and . CoRR, (2021)"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game., , , , , , and . CHI, page 682:1-682:12. ACM, (2023)