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Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy

, , , , , , , and . 2024 CHI Conference on Human Factors in Computing Systems, (2024)
DOI: 10.1145/3613904.3642328

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Evaluation of Optimization Strategies for Synchronization of Fine Motor Movements in Distributed Real-Time Systems, , and . ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos, page 11--12. The Eurographics Association, (2021)Immersive Sketch-based Modelling Techniques for Generating Models of the Own Body, , and . Culture and Computer Science – Extended Reality, Hülsbusch, Glückstadt, (2020)Physics-Based Hand-Object-Interaction for Immersive Environments., , and . MuC, page 523-527. ACM, (2022)Collaborative manual tasks in distributed virtual environments., , and . ISMAR Adjunct, page 950-953. IEEE, (2022)Self-Touch: An Immersive Interaction-Technique to Enhance Body Awareness, , , , and . i-com, 21 (3): 329--337 (2022)Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy, , , , , , , and . 2024 CHI Conference on Human Factors in Computing Systems, (2024)Self-Touch:An Immersive Interaction-Technique to Enhance Body Awareness, , , , and . Proceedingsof the 19th ACM Conference on Culture and Computer Science, (2021)