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A Novel System Based on a Smart Toy Responding to Child's Facial Expressions: Potential Use in Early Treatment of Autism Spectrum Disorders.

, , , , , and . HCI (48), volume 1654 of Communications in Computer and Information Science, page 188-196. Springer, (2022)

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Agent Based Modelling to Build Serious Games: The Learn to Lead Game., , , and . IWINAC (2), volume 9108 of Lecture Notes in Computer Science, page 349-358. Springer, (2015)Virtual reality supports perspective taking in cultural heritage interpretation., , , , and . Comput. Hum. Behav., (November 2023)A Novel System Based on a Smart Toy Responding to Child's Facial Expressions: Potential Use in Early Treatment of Autism Spectrum Disorders., , , , , and . HCI (48), volume 1654 of Communications in Computer and Information Science, page 188-196. Springer, (2022)Multi-sensory Wearable Bio-feedback Pillow to Enhance Genuine Feeling of Intimate Connection., , , , and . TEI, page 44:1-44:6. ACM, (2023)Training disaster communication by means of serious games in virtual environments., , , and . Entertain. Comput., 2 (2): 81-88 (2011)Training and assessing numerical abilities across the lifespan with intelligent systems: The example of Baldo., , and . Expert Syst. J. Knowl. Eng., (2022)Interactive soft toys to support social engagement through sensory-motor plays in early intervention of kids with special needs., , , , and . IDC, page 625-628. ACM, (2022)How to Improve Spatial and Numerical Cognition with a Game-Based and Technology-Enhanced Learning Approach., , and . IWINAC (1), volume 11486 of Lecture Notes in Computer Science, page 32-41. Springer, (2019)Evolved Simulated Agents Exhibit Size Constancy Abilities in Solving an Online Size Discrimination Task., and . EAPCogSci, volume 1419 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Building Up Serious Games with an Artificial Life Approach: Two Case Studies., , , and . Evolution, Complexity and Artificial Life, Springer, (2014)