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An Intelligent Virtual Human System for Providing Healthcare Information and Support.

, , , , , , , , , , , and . MMVR, volume 163 of Studies in Health Technology and Informatics, page 503-509. IOS Press, (2011)

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Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit., , , , , and . Comput. Graph., 37 (3): 193-201 (2013)Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward, and . Physical therapy, 95 (3): 441--448 (2015)An Intelligent Virtual Human System for Providing Healthcare Information and Support., , , , , , , , , and 2 other author(s). MMVR, volume 163 of Studies in Health Technology and Informatics, page 503-509. IOS Press, (2011)SmartGlove for upper extremities rehabilitative gaming assessment., , , , , and . PETRA, page 20. ACM, (2012)Clinical Virtual Reality., , and . Handbook of Virtual Environments, 2nd ed., CRC Press, (2014)Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation., , , , , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 243-252. Springer, (2011)Interactive game-based rehabilitation using the Microsoft Kinect., , , , , , , and . VR, page 171-172. IEEE Computer Society, (2012)Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Using Haptic Device and Its Impact on Post Stroke Patients' Mood and Motivation., , , , , , , , , and 4 other author(s). HCI (14), volume 6774 of Lecture Notes in Computer Science, page 119-128. Springer, (2011)Virtual Humans for Learning., , , , , , , , and . AI Mag., 34 (4): 9- (2013)Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation., , , , , , and . Virtual Real., 27 (1): 245-262 (March 2023)