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Self-esteem, locus of control, hippocampal volume, and cortisol regulation in young and old adulthood., , , , , , , and . NeuroImage, 28 (4): 815-826 (2005)Lessons from a COVID-Era Controlled Trial of Online Learning and Socializing with Older Participants - Benefits of Applying Consolidated Standards of Reporting Trials., , and . HCI (32), volume 14042 of Lecture Notes in Computer Science, page 56-74. Springer, (2023)From a Research Centre to a Mall: Bringing Virtual Reality and Digital Playing to a Living Lab for Community Dwelling Older Adults., , , , and . HCI (32), volume 14042 of Lecture Notes in Computer Science, page 435-454. Springer, (2023)The Bigger Picture of Digital Interventions for Pain, Anxiety and Stress: A Systematic Review of 1200+ Controlled Trials., and . HCI (19), volume 13320 of Lecture Notes in Computer Science, page 67-78. Springer, (2022)The Relationship Between the Seniors' Appraisal of Cognitive-Training Games and Game-Related Stress Is Complex: A Mixed-Methods Study., , and . HCI (44), volume 12426 of Lecture Notes in Computer Science, page 586-607. Springer, (2020)Reproducibility of neuroimaging analyses across operating systems., , , , , , , , , and 2 other author(s). Frontiers Neuroinformatics, (2015)A Simulation Toolkit for Testing the Sensitivity and Accuracy of Corticometry Pipelines., , , , , , , , , and 4 other author(s). Frontiers Neuroinformatics, (2021)A Social-Media Study of the Older Adults Coping with the COVID-19 Stress by Information and Communication Technologies., , , , and . HCI (29), volume 13330 of Lecture Notes in Computer Science, page 346-364. Springer, (2022)The Belief in Health Benefits of Digital Play Modulates Physiological Responses to Games: A Repeated-Measures Quantitative Study of Game Stress in Older Adults Playing Different Game Genres., , and . HCI (26), volume 12787 of Lecture Notes in Computer Science, page 3-22. Springer, (2021)For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults., , , , , , , , and . Comput. Games J., 9 (2): 221-244 (2020)