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The STARS Alliance: Viable Strategies for Broadening Participation in Computing.

, , , and . TOCE, 11 (3): 18:1-18:25 (2011)

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Exploring the Impact of Worked Examples in a Novice Programming Environment., , , , , and . SIGCSE, page 98-104. ACM, (2019)Determining Problem Selection for a Logic Proof Tutor., and . EDM, page 387-389. International Educational Data Mining Society, (2013)Measuring Gameplay Affordances of User-Generated Content in an Educational Game., , , and . EDM, page 78-85. International Educational Data Mining Society (IEDMS), (2016)Foreword., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Leveraging Card-Based Collaborative Activities as Culturally Situated Design Tools., , , and . HCI (22), volume 173 of Communications in Computer and Information Science, page 232-236. Springer, (2011)CS principles pilot at University of North Carolina at Charlotte.. Inroads, 3 (2): 64-66 (2012)The effects of integrating service learning into computer science: an inter-institutional longitudinal study., , , , and . Computer Science Education, 25 (3): 311-324 (2015)The need for research in broadening participation., and . Commun. ACM, 59 (3): 33-34 (2016)Application of the Delphi Method in Computer Science Principles Rubric Creation., and . ITiCSE, page 164-169. ACM, (2017)Lessons from a course on serious games research and prototyping., and . FDG, page 32-39. ACM, (2010)