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Automatic Assessment of Conceptual Text Complexity Using Knowledge Graphs., and . COLING, page 318-330. Association for Computational Linguistics, (2018)A Framework for Personalised Learning-Plan Recommendations in Game-Based Learning., , and . Recommender Systems for Technology Enhanced Learning, Springer New York, (2014)Knowledge Graphs meet Moral Values., , , and . *SEM@COLING, page 71-80. Association for Computational Linguistics, (2020)Exploiting Background Knowledge for Argumentative Relation Classification., , , , , and . LDK, volume 70 of OASIcs, page 8:1-8:14. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2019)Knowledge-rich Image Gist Understanding Beyond Literal Meaning., , , , and . CoRR, (2019)Path-Based Semantic Relatedness on Linked Data and Its Use to Word and Entity Disambiguation., , and . ISWC (1), volume 9366 of Lecture Notes in Computer Science, page 442-457. Springer, (2015)Event Analysis in Social Media Using Clustering of Heterogeneous Information Networks., , and . FLAIRS, page 294-298. AAAI Press, (2015)Rapid Competence Development in Serious Games - Using Case-based Reasoning and Threshold Concepts., , , , , and . CSEDU (1), page 374-379. INSTICC Press, (2010)On-the-Fly Adaptive Planning for Game-Based Learning., , and . ICCBR, volume 6176 of Lecture Notes in Computer Science, page 375-389. Springer, (2010)Unsupervised stance detection for arguments from consequences., , and . EMNLP (1), page 50-60. Association for Computational Linguistics, (2020)