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Diffraction Kernels for Interactive Sound Propagation in Dynamic Environments., , , , and . IEEE Trans. Vis. Comput. Graph., 24 (4): 1613-1622 (2018)P-Reverb: Perceptual Characterization of Early and Late Reflections for Auditory Displays., , , and . VR, page 455-463. IEEE, (2019)Walk a Robot Dog in VR!, and . SIGGRAPH Immersive Pavilion, page 7:1-7:2. ACM, (2020)An Overview of Enhancing Distance Learning Through Augmented and Virtual Reality Technologies., , , , , , and . CoRR, (2021)Audio-Visual Depth and Material Estimation for Robot Navigation., , and . IROS, page 9239-9246. IEEE, (2022)Optimizing placement of commodity depth cameras for known 3D dynamic scene capture., , , , and . VR, page 157-166. IEEE Computer Society, (2017)Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents., , , , , and . CoRR, (2021)Echo-Reconstruction: Audio-Augmented 3D Scene Reconstruction., , , and . CoRR, (2021)Audio-Material Reconstruction for Virtualized Reality Using a Probabilistic Damping Model., , , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 1855-1864 (2019)Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments., , , and . VR, page 395-404. IEEE, (2019)