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The role of learner control and psychological ownership for self-regulated learning in technology-enhanced learning designs.

, , and . IxD&A, (2020)

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Multi-channel, multi-objective, multi-context services: The glue of the smart cities learning ecosystem., , and . IxD&A, (2013)Boundary-Crossing with Web 2.0-Based Learning Communities. Presentation at Online Educa 2009, (December 2009)Workshop Kompetenzen Digital: Modellierung, Erfassung, Katalogisierung, Verarbeitung und Zertifizierung., , , and . DeLFI Workshops, page 135-136. Gesellschaft für Informatik e.V., (2022)Wearable Learning for Healthy Ageing through Creative Learning: A Conceptual Framework in the project "Fitness MOOC" (fMOOC)., , , , and . IxD&A, (2015)Shift Toward Value-Based Learning: Applying Agile Approaches in Higher Education., , , and . WEBIST (Revised Selected Papers), volume 494 of Lecture Notes in Business Information Processing, page 24-41. Springer, (2022)Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems., and . SETE@ICWL, volume 11984 of Lecture Notes in Computer Science, page 83-88. Springer, (2019)Learning Agile Estimation in Diverse Student Teams by Playing Planning Poker with the Humanoid Robot NAO. Results from Two Pilot Studies in Higher Education., , , and . HCI (31), volume 14041 of Lecture Notes in Computer Science, page 287-299. Springer, (2023)Designing a Collaborative Learning Hub for Virtual Mobility Skills - Insights from the European Project Open Virtual Mobility., , , , , , and . HCI (24), volume 10924 of Lecture Notes in Computer Science, page 350-375. Springer, (2018)Design Principles for Wearable Enhanced Embodied Learning of Movement.. HCI (26), volume 11591 of Lecture Notes in Computer Science, page 13-25. Springer, (2019)Blogging und Microblogging -- Anwendungsmöglichkeiten im Bildungskontext, , , , and . Lehrbuch für Lernen und Lehren mit Technologien (L3T), epubli, Berlin, (11 02. 2011)