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The Experience of Embodied Space in Virtual Worlds: An Ethnography of a Second Life Community

, and . Space and Culture, 11 (3): 239--259 (August 2008)

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Sharing Economy Design Cards., , , and . CHI, page 145. ACM, (2019)What is a file?, , , , , , , and . CSCW, page 1125-1136. ACM, (2013)Passing on & putting to rest: understanding bereavement in the context of interactive technologies., , , , and . CHI, page 1831-1840. ACM, (2010)Envisioning and Understanding Orientations to Introspective AI: Exploring a Design Space with Meta.Aware., , and . CHI, page 175:1-175:18. ACM, (2023)Sustainable millennials: attitudes towards sustainability and the material effects of interactive technologies., , , and . CHI, page 333-342. ACM, (2008)Storywork & Reciprocity: On the Design of an Audio Documentary that Extends HCI Research back to Participants., , , and . Conference on Designing Interactive Systems, page 1345-1357. ACM, (2022)Placelessness, spacelessness, and formlessness: experiential qualities of virtual possessions., , and . Conference on Designing Interactive Systems, page 985-994. ACM, (2014)Reciprocity, deep storage, and letting go: opportunities for designing interactions with inherited digital materials., , and . Interactions, 17 (5): 31-34 (2010)Slow technology: critical reflection and future directions., , , , and . Conference on Designing Interactive Systems, page 816-817. ACM, (2012)Material speculation: actual artifacts for critical inquiry., , , , and . Aarhus Conference on Critical Alternatives, page 97-108. Aarhus University Press / ACM, (2015)