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Teacher-Guided Educational VR: Assessment of Live and Prerecorded Teachers Guiding Virtual Field Trips.

, , and . VR, page 467-474. IEEE Computer Society, (2018)

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Enhancing VR-based visualization with a 2D vibrotactile array., and . VRST, page 183-186. ACM, (2007)Editorial: Everyday Virtual and Augmented Reality: Methods and Applications., , , , and . Frontiers Virtual Real., (2021)Detecting distracted students in educational VR environments using machine learning on eye gaze data., , and . Comput. Graph., (2022)Pedagogical Agent Responsive to Eye Tracking in Educational VR., , and . VR, page 1018-1019. IEEE, (2019)Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations., and . Everyday Virtual and Augmented Reality, Springer, (2023)Redirected Jumping: Perceptual Detection Rates for Curvature Gains., , , and . UIST, page 1085-1092. ACM, (2019)Redirecting Desktop Interface Input to Animate Cross-Reality Avatars., , and . VR, page 843-851. IEEE, (2022)Tether-Handle Interaction for Retrieving Out-of-Range Objects in VR., and . VRW, page 707-708. IEEE, (2023)Detecting Distracted Students in an Educational VR Environment Utilizing Machine Learning on EEG and Eye-Gaze Data., , and . VRW, page 703-704. IEEE, (2023)Poster: Force feedback and visual constraint for drawing on a terrain: Path type, view complexity, and pseudohaptic effect., and . 3DUI, page 157-158. IEEE Computer Society, (2012)