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Spot and set: Controlling lighting patterns of LEDs through a smartphone., and . GCCE, page 145-146. IEEE, (2015)A lightweight indoor location model for sentient artefacts using sentient artefacts., , and . SAC, page 1624-1631. ACM, (2007)A Framework for Human-Centric Personalization of Context Recognition Models on Mobile Devices., , and . DASC/PiCom/DataCom/CyberSciTech, page 885-888. IEEE, (2019)Painting an Apple with an Apple: A Tangible Tabletop Interface for Painting with Physical Objects., , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2 (4): 162:1-162:22 (2018)Software infrastructures for building ubiquitous computing environments., , , , , , and . Comput. Syst. Sci. Eng., (2007)A middleware for a tabletop procedure-aware information display., , , and . Multimedia Tools Appl., 57 (2): 269-293 (2012)Realizing Loose Communication with Tangible Avatar to Facilitate Recipient's Imagination., and . Information, 9 (2): 32 (2018)Estimating Smartphone Addiction Proneness Scale through the State of Use of Terminal and Applications., and . UbiComp/ISWC Adjunct, page 726-729. ACM, (2018)Anthropomorphism for improving user tolerance to system errors in environmental behavior change., , and . GCCE, page 60-64. IEEE, (2023)Applicability of DBSCAN in Identifying the Candidates of New Positions in On-Body Smartphone Localization Problem., and . GCCE, page 393-396. IEEE, (2020)