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RehaBall: Rehabilitation of upper limbs with a sensory-integrated stress ball.

, , , and . HAVE, page 24-28. IEEE, (2011)

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RFID-based interactive multimedia system for the children., , , , , and . Multim. Tools Appl., 59 (3): 749-774 (2012)CAHR: A Contextually Adaptive Home-Based Rehabilitation Framework., , , , , and . IEEE Trans. Instrum. Meas., 64 (2): 427-438 (2015)Metaverse through Blockchain and Intelligent Networking: A Comprehensive Survey., , , , and . BCCA, page 426-439. IEEE, (2023)Multimedia-oriented action recognition in Smart City-based IoT using multilayer perceptron., , , , and . Multimedia Tools Appl., 78 (21): 30315-30329 (2019)Optimizing System-on-Chip Performance Using AI and SDN: Approaches and Challenges., , , and . SDS, page 1-8. IEEE, (2022)Determining wrist reference kinematics using a sensory-mounted stress ball., , , and . ROSE, page 109-114. IEEE, (2012)RehaBall: Rehabilitation of upper limbs with a sensory-integrated stress ball., , , and . HAVE, page 24-28. IEEE, (2011)Learn-pads: A mathematical exergaming system for children's physical and mental well-being., , , , and . ICME, page 1-6. IEEE Computer Society, (2011)Capturing ankle benchmark kinematics using an interactive sensory wobble board., , , , and . ICME Workshops, page 1-6. IEEE Computer Society, (2013)Empirical study of noise and air quality correlation based on IoT sensory platform approach., , , and . I2MTC, page 1-6. IEEE, (2018)