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An Analysis of the Authorship and Co-authorship Networks of the Brazilian Human-Computer Interaction Conference.

, , , and . J. Interact. Syst., 15 (1): 265-293 (2024)

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Zen Cat: A Meditation-Based Brain-Computer Interface Game., , and . ICCSA (1), volume 10960 of Lecture Notes in Computer Science, page 294-309. Springer, (2018)Model, Taxonomy and Methodology for Research Employing EEG-based Brain-Computer Interface Games., and . IHC, page 42:1-42:10. ACM, (2023)A General Model for Electroencephalography-Controlled Brain-Computer Interface Games., and . ICCSA (2), volume 12250 of Lecture Notes in Computer Science, page 174-189. Springer, (2020)Mental War: An Attention-Based Single/Multiplayer Brain-Computer Interface Game., , and . ICCSA (1), volume 10960 of Lecture Notes in Computer Science, page 450-465. Springer, (2018)An intra and inter-conferences correlation analysis of the field of HCI: revealing new trends from the international and brazilian communities., , , and . IHC, page 12:1-12:11. ACM, (2019)An Analysis of the Authorship and Co-authorship Networks of the Brazilian Human-Computer Interaction Conference., , , and . J. Interact. Syst., 15 (1): 265-293 (2024)The CoDIS Taxonomy for Brain-Computer Interface Games Controlled by Electroencephalography., and . Int. J. Hum. Comput. Interact., 40 (15): 3908-3935 (August 2024)Prototipação de interfaces tangíveis de produtos interativos: estado da arte e desafios da plataforma arduino., , , and . IHC, page 249-258. Brazilian Computer Society / ACM, (2012)