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LogMe: An Application for Generating Logs in Immersive Interactions for UX Evaluation.

, , , , , , and . ICEIS (2), page 549-556. SCITEPRESS, (2021)

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Investigating the Influence of Different Factors on the UX Evaluation of a Mobile Application., , , , and . Int. J. Hum. Comput. Interact., 39 (20): 3948-3968 (December 2023)UX-Tips: A UX evaluation technique to support the identification of software application problems., , , , , and . SBES, page 224-233. ACM, (2019)LogMe: An Application for Generating Logs in Immersive Interactions for UX Evaluation., , , , , , and . ICEIS (2), page 549-556. SCITEPRESS, (2021)A Problem Analysis in Game-Based Student Response System from UX Elements Perspective., , , , , and . ICEIS (2), page 328-335. SCITEPRESS, (2023)Challenges and Learning from Remote Teaching of Usability and UX: An Experience Report., , , , , and . SBQS, page 42. ACM, (2020)Understanding UX Better: A New Technique to Go beyond Emotion Assessment., , , , , , , , and . Sensors, 21 (21): 7183 (2021)Descrevendo requisitos de User eXperience em Critérios de Aceitação de User Stories., , , and . WER, Editora PUC-Rio, (2020)Immersive UX: A UX Evaluation Framework for Digital Immersive Experiences in the Context of Entertainment., , , , , , and . ICEIS (2), page 541-548. SCITEPRESS, (2021)Enhanced interaction: audience engagement in entertainment events through the Bumbometer app., , , , , , , and . IHC, page 13:1-13:9. ACM, (2020)To Inspect or to Test? What Approach Provides Better Results When It Comes to Usability and UX?, , , , and . ICEIS (2), page 487-498. SCITEPRESS, (2020)