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Другие публикации лиц с тем же именем

Human Factors Research in Immersive Virtual Reality Firefighter Training: A Systematic Review., , и . Frontiers Virtual Real., (2021)Beyond the Looking Glass: Fooling the Brain with the Augmented Mirror Box., , , , и . Presence Teleoperators Virtual Environ., 20 (6): 559-576 (2011)Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision., , , , , , и . Vis. Comput., 37 (1): 63-76 (2021)Ex-Cit XR: Expert-elicitation of XR Techniques for Disengaging from IVEs., , , , , и . ISMAR Adjunct, стр. 710-711. IEEE, (2022)Evaluating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom Using the Magma Pop Serious Game., , , , , , , и . GALA, стр. 96-106. Springer International Publishing, (2022)Reducing the Attentional Demands of In-Vehicle Touchscreens with Stencil Overlays., , , , , и . AutomotiveUI, стр. 33-42. ACM, (2018)Is Agile Not Agile Enough? A Study on How Agile is Applied and Misapplied in the Video Game Development Industry., , , и . ICGSE/ICSSP, стр. 94-105. IEEE, (2021)Learning from rehabilitation: A bi-manual interface approach., , и . 3DUI, стр. 163-164. IEEE Computer Society, (2015)Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors., , , и . VS-GAMES, стр. 1-4. IEEE Computer Society, (2018)Conceptualizing Fidelity for HCI in Applied Gaming., , , и . HCI (30), том 11595 из Lecture Notes in Computer Science, стр. 165-179. Springer, (2019)