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At the Crossroads of Web and Interactive Multimedia: An Approach to Merge the Two Realms.

, , , , and . CCNC, page 1-5. IEEE, (2009)

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IEEE Communications magazine: entertainment everywhere: system and networking issues in emerging network-centric entertainment systems.. Computers in Entertainment, 2 (2): 6 (2004)MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices., , , , , and . Communications, Internet, and Information Technology, page 346-351. IASTED/ACTA Press, (2002)Middleware for Mobile Entertainment Computing., , and . The Handbook of Mobile Middleware, Auerbach Publications/CRC, (2006)Online Gaming., , and . Encyclopedia of Multimedia, Springer, (2008)Collaborative design of software applications: the role of users., , and . Hum. centric Comput. Inf. Sci., (2018)An Intervehicular Communication Architecture for Safety and Entertainment., , and . IEEE Trans. Intell. Transp. Syst., 11 (1): 90-99 (2010)Modelling the Student in Pitagora 2.0., , , and . User Model. User Adapt. Interact., 4 (4): 233-251 (1995)Augmenting augmented reality with pairwise interactions: The case of Count Luigi Ferdinando Marsili shooting game., , , , and . CCNC, page 467-471. IEEE, (2012)Recognizing intuitive pre-defined gestures for cultural specific interactions: An image-based approach., and . CCNC, page 172-176. IEEE, (2011)On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution., , and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 219-231. Springer, (2004)