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On the Use of Character Affinities for Story Plot Generation.

, , and . KICSS, volume 416 of Advances in Intelligent Systems and Computing, page 211-225. Springer, (2014)

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Computational creativity infrastructure for online software composition: A conceptual blending use case., , , , , , , , , and 2 other author(s). IBM J. Res. Dev., 63 (1): 9:1-9:17 (2019)AWeSOMe 2005 PC Co-chairs' Message., , , and . OTM Workshops, volume 3762 of Lecture Notes in Computer Science, page 37-38. Springer, (2005)Evolving the INES Story Generation System: From Single to Multiple Plot Lines., , and . ICCC, page 220-227. Association for Computational Creativity (ACC), (2019)Design of a Model of Human Interaction in Virtual Environments., , , and . CADUI, page 89-101. Springer, (2008)Techniques for data-driven curriculum analysis., , and . LAK, page 148-157. ACM, (2014)Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales., , and . JISBD, page 327-342. (2001)Evolutionary Construction of Stories that Combine Several Plot Lines., , and . EvoMUSART, volume 13221 of Lecture Notes in Computer Science, page 68-83. Springer, (2022)Showing Academic Performance Predictions during Term Planning: Effects on Students' Decisions, Behaviors, and Preferences., , and . CHI, page 22:1-22:17. ACM, (2021)Adapting Descriptions of People to the Point of View of a Moving Observer., , , , and . INLG, page 329-338. Association for Computational Linguistics, (2018)Kill the Dragon and Rescue the Princess: Designing a Plan-based Multi-agent Story Generator., , , and . ICCC, page 347-350. computationalcreativity.net, (2014)