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Strategy Research about Exploiting the Attention Resource of Learners in Educational Games.

, , and . Edutainment, volume 6249 of Lecture Notes in Computer Science, page 376-384. Springer, (2010)

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Games Literacy for Teacher Education: Towards the Implementation of Game-based Learning., , , and . J. Educ. Technol. Soc., 23 (2): 77-92 (2020)Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems., and . Edutainment, volume 5670 of Lecture Notes in Computer Science, page 110-119. Springer, (2009)EFM: A Model for Educational Game Design., and . Edutainment, volume 5093 of Lecture Notes in Computer Science, page 509-517. Springer, (2008)Strategy Research about Exploiting the Attention Resource of Learners in Educational Games., , and . Edutainment, volume 6249 of Lecture Notes in Computer Science, page 376-384. Springer, (2010)Application of Web Usage Mining in e-learning Platform., and . ICEE, page 1391-1394. IEEE Computer Society, (2010)The Embarrassing Situation of Chinese Educational Game., and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 228-233. Springer, (2011)Behavioral Traits of the Online Parent-Child Game Players: A Case Study and Its Inspirations., and . Trans. Edutainment, (2012)