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Encoding Three-Dimensional Surface Information in a Texture Vector.

, and . J. Graphics, GPU, & Game Tools, 2 (3): 29-35 (1997)

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Timcogs: An Educational, Computer Graphics Timber-Marking Simulator., , and . IEEE Computer Graphics and Applications, 5 (1): 61-67 (1985)Tele-Manufacturing: rapid prototyping on the Internet.. IEEE Computer Graphics and Applications, 15 (6): 20-26 (1995)Night/Day Changes in Pineal Expression of >600 Genes, , , , , , , , , and 8 other author(s). Journal of Biological Chemistry, 284 (12): 7606--7622 (Mar 20, 2009)The Vectorization of a Ray-Tracing Algorithm for Improved Execution Speed., and . IEEE Computer Graphics and Applications, 5 (8): 52-60 (1985)Computer-generated physical models for scientific and engineering visualization: VR - V = R., and . SIGGRAPH Visual Proceedings, page 193. ACM, (1997)Panel 4: What Should We Teach in a Scientific Visualization Class?, , , , and . IEEE Visualization, page 573-575. IEEE Computer Society, (2004)Visualization of height field data with physical models and texture photomapping., and . IEEE Visualization, page 89-94. IEEE Computer Society and ACM, (1997)Image Handling in a Multi-Vendor Environment., , and . IEEE Visualization, page 276-283. IEEE Computer Society Press, (1991)Virtual-virtual haptic feedback and why it wasn't enough., and . Visualization and Data Analysis, volume 4665 of SPIE Proceedings, page 308-318. SPIE, (2002)Lessons from scene graphs: using scene graphs to teach hierarchical modeling., and . Comput. Graph., 25 (4): 703-711 (2001)