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A new application of a fuzzy linguistic quality evaluation system in digital libraries., , , and . ISDA, page 639-644. IEEE, (2010)A linguistic consensus model for Web 2.0 communities., , , and . Appl. Soft Comput., 13 (1): 149-157 (2013)On dynamic consensus processes in group decision making problems., , , , , and . Inf. Sci., (2018)mBalance: An Intelligent Android Application to Assess and Analyze Body Balance., , , and . SoMeT, volume 297 of Frontiers in Artificial Intelligence and Applications, page 284-297. IOS Press, (2017)A bibliometric study of the research area of videogames using Dimensions.ai database., , , and . ITQM, volume 162 of Procedia Computer Science, page 737-744. Elsevier, (2019)A fuzzy group decision making model for large groups of individuals., , , and . FUZZ-IEEE, page 643-648. IEEE, (2009)Introduction to the Minitrack on Soft Computing: Theory Innovations and Problem Solving Benefits., , and . HICSS, page 1-2. ScholarSpace, (2022)A Granular Computing-Based Model for Group Decision-Making in Multi-Criteria and Heterogeneous Environments., , , and . HICSS, page 1-10. ScholarSpace, (2022)Introduction to the Minitrack on Soft Computing: Theory Innovations and Problem Solving Benefits., , and . HICSS, page 1-2. ScholarSpace, (2021)A Novel Android Application Design Based on Fuzzy Ontologies to Carry Out Local Based Group Decision Making Processes., , , , , and . MDAI, volume 9880 of Lecture Notes in Computer Science, page 289-300. Springer, (2016)