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Houston, we have a problem...: a survey of actual problems in computer games development., , , and . SAC, page 707-711. ACM, (2008)TRIADE A Three-Factor Trace Segmentation Method to Support Program Comprehension., , , , and . ISSRE Workshops, page 406-413. IEEE, (2019)Quality Aspects of Serverless Architecture: An Exploratory Study on Maintainability., , , and . ICSOFT, page 60-70. SciTePress, (2019)A Tertiary and Secondary Study Canvas., , and . CoRR, (2020)SimKan: Training Kanban Practices Through Stochastic Simulation., and . WBMA, volume 680 of Communications in Computer and Information Science, page 110-121. (2016)A Preliminary Systematic Mapping on Software Engineering for Robotic Systems: A Software Quality Perspective., , , , and . ICSE (Workshops), page 647-654. ACM, (2020)What should your run-time configuration framework do to help developers?, , , , and . Empir. Softw. Eng., 25 (2): 1259-1293 (2020)On semantic detection of cloud API (anti)patterns., , , , , , , , , and . Inf. Softw. Technol., (2019)Game industry problems: An extensive analysis of the gray literature., , , and . Inf. Softw. Technol., (2021)A Survey of Video Game Testing., , and . AST@ICSE, page 90-99. IEEE, (2021)