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Toward Combining Automatic Resolution with Social Mediation for Resolving Multiuser Conflicts., , and . Cybern. Syst., 41 (2): 146-166 (2010)An interactive 3D movement path manipulation method in an augmented reality environment., , and . Interact. Comput., 24 (1): 10-24 (2012)Evaluating Metaverse Platforms: Status, Direction, and Challenges., , , , and . IEEE Consumer Electron. Mag., 13 (3): 46-52 (May 2024)Vision-based all-in-one solution for augmented reality and its storytelling applications., , and . Vis. Comput., 30 (4): 417-429 (2014)WristLens: Enabling Single-Handed Surface Gesture Interaction for Wrist-Worn Devices Using Optical Motion Sensor., , , , , , and . AHs, page 27:1-27:8. ACM, (2020)Personal Companion: Personalized User Interface for U-Service Discovery, Selection and Interaction., , and . HCI (6), volume 4555 of Lecture Notes in Computer Science, page 1052-1061. Springer, (2007)cPost-it: Context-Based Information Sharing System., , and . MIPS, volume 2899 of Lecture Notes in Computer Science, page 352-363. Springer, (2003)VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents., , , and . Edutainment, volume 4469 of Lecture Notes in Computer Science, page 81-91. Springer, (2007)Social itinerary recommendation from user-generated digital trails., , , and . Pers. Ubiquitous Comput., 16 (5): 469-484 (2012)Simple Frame Marker for Image and Character Recognition., and . ISUVR, page 43-46. IEEE Computer Society, (2008)