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Development of Cross-Curricular Key Skills Using a 3D Immersive Learning Environment in Schools.

, , , , and . iLRN, volume 725 of Communications in Computer and Information Science, page 60-74. Springer, (2017)

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Modding Tabletop Games for Education.. GALA, volume 11385 of Lecture Notes in Computer Science, page 318-329. Springer, (2018)Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design., , , , and . ICGJ, page 28-36. ACM, (2023)Linking Evidence with Heritage Visualization using a large Scale Collaborative Interface., , , , and . VAST, page 121-128. Eurographics Association, (2011)StoryStorm: a collaborative exchange of methods for storytelling., , and . Conference on Designing Interactive Systems (Companion Volume), page 207-210. ACM, (2014)Digital Documentation of World Heritage: The Scottish Ten Project., and . ERCIM News, (2011)Development of Cross-Curricular Key Skills Using a 3D Immersive Learning Environment in Schools., , , , and . iLRN, volume 725 of Communications in Computer and Information Science, page 60-74. Springer, (2017)Digital Curation and Doctoral Research.. Int. J. Digit. Curation, 10 (1): 1-17 (2015)DCC Briefing Paper: Interoperability. (2009)"How to Fail Your Research Degree" - A Serious Game for Research Students in Higher Education.. JCSG, volume 9090 of Lecture Notes in Computer Science, page 179-185. Springer, (2015)Another View of the Empire - Camera Control for Heritage Applications., , and . Intelligent Environments (Workshops), volume 19 of Ambient Intelligence and Smart Environments, page 345-352. IOS Press, (2015)