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The effects of ambient motion speed on player performance in video games.

, , and . IGIC, page 1-5. IEEE, (2012)

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Smart Homes or Smart Occupants? Reframing Computational Design Models for the Green Home., and . AAAI Spring Symposium: Artificial Intelligence and Sustainable Design, AAAI, (2011)The aMotion Toolkit: Painting with Affective Motion Textures., and . CAe@Expressive, page 35-43. Eurographics Association, (2012)Untidy Data: The Unreasonable Effectiveness of Tables., , and . CoRR, (2021)Perceptual and Interpretative Properties of Motion for Information Visualization.. Workshop on New Paradigms in Information Visualization and Manipulation, page 3-7. ACM, (1997)Everyday activities and energy consumption: how families understand the relationship., , and . CHI, page 1183-1192. ACM, (2013)Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game., , , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 284-291. Springer, (2012)ALIS: an interactive ecosystem for sustainable living., and . UbiComp (Adjunct Papers), page 421-422. ACM, (2010)The effects of ambient motion speed on player performance in video games., , and . IGIC, page 1-5. IEEE, (2012)Moving Icons: Detection and Distraction., , and . INTERACT, page 157-165. IOS Press, (2001)The Continuous Zoom: A Constrained Fisheye Technique for Viewing and Navigating Large Information Spaces., , , and . ACM Symposium on User Interface Software and Technology, page 207-215. ACM, (1995)