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Selecting and evoking innovators: combining democracy and creativity.

, and . NordiCHI, page 321-330. ACM, (2006)

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Model power: still an issue?, and . Critical Computing, page 165-168. ACM, (2005)Personas, people and participation: challenges from the trenches of local government., , , and . PDC (1), page 91-100. ACM, (2012)User-Driven Innovation as Mutual but Asymmetrical Learning., and . IJTHI, 5 (3): 1-12 (2009)From "ethics of the eye" to "ethics of the hand" by collaborative prototyping.. J. Inf., Comm, Ethics in Society, 12 (1): 3-9 (2014)The Benefits of Single-Touch Screens in Intersubjective Meaning Making., and . CSCL (2), page 10-13. International Society of the Learning Sciences, LuLu, Amazon, (2013)Robots for Real: Developing a Participatory Design Framework for Implementing Educational Robots in Real-World Learning Environments., , and . INTERACT (2), volume 8118 of Lecture Notes in Computer Science, page 437-444. Springer, (2013)Digital Living at Home - User Voices about Home Automation and a Home-Keeping Design Discourse., and . SCIS, volume 156 of Lecture Notes in Business Information Processing, page 40-52. Springer, (2013)Designing for ephemerality and prototypicality., and . Conference on Designing Interactive Systems, page 255-260. ACM, (2004)Poetry in motion: appropriation of the world of apps., and . ECCE, page 78-84. ACM, (2012)P for Pragmatic: A note relating to Beck's concern for work place democracy, arguing for IT design skills to become part of public education.. Scand. J. Inf. Syst., (2003)