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'This All Together, Hon?' Ubicomp in Non-office Work Environments.

, , , , and . UbiComp, volume 3205 of Lecture Notes in Computer Science, page 179-195. Springer, (2004)

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'This All Together, Hon?' Ubicomp in Non-office Work Environments., , , , and . UbiComp, volume 3205 of Lecture Notes in Computer Science, page 179-195. Springer, (2004)Infrastructures and Their Discontents: Implications for Ubicomp., , and . UbiComp, volume 3205 of Lecture Notes in Computer Science, page 418-432. Springer, (2004)Exploring technology adoption and use through the Llens of residential mobility., and . CHI, page 621-630. ACM, (2005)What's in your wallet?: implications for global e-wallet design., , and . CHI Extended Abstracts, page 1613-1616. ACM, (2005)A hybrid cultural ecology: world of warcraft in China., , , , , and . CSCW, page 371-382. ACM, (2008)Privacy: personal information, threats, and technologies., and . ISTAS, page 9-16. IEEE, (2005)Human-Currency Interaction: learning from virtual currency use in China., and . CHI, page 25-28. ACM, (2008)Leakiness and creepiness in app space: perceptions of privacy and mobile app use., , , and . CHI, page 2347-2356. ACM, (2014)Portable, But Not Mobile: A Study of Wireless Laptops in the Home., , , and . Pervasive, volume 4480 of Lecture Notes in Computer Science, page 216-233. Springer, (2007)Situating Productive Play: Online Gaming Practices and Guanxi in China., , , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 328-341. Springer, (2009)