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The value of being there: toward a science of immersive virtual field trips, , , , , , and . Virtual Reality, 24 (4): 753--770 (Dec 1, 2020)CrowdXR - Pitfalls and Potentials of Experiments with Remote Participants., , , , , , , , and . ISMAR, page 450-459. IEEE, (2021)Developing an Augmented Reality-Based Interactive Learning System with Real-Time Location and Motion Tracking., , , , , and . HCI (31), volume 14041 of Lecture Notes in Computer Science, page 227-238. Springer, (2023)Immersive Analytics for Multi-objective Dynamic Integrated Climate-Economy (DICE) Models., , , , , , , and . ISS Companion, page 99-105. ACM, (2016)Transforming Earth Science Education Through Immersive Experiences: Delivering on a Long Held Promise, , , , , , , , and . Journal of Educational Computing Research, 57 (7): 1745-1771 (2019)Immersive Place-based Learning - An Extended Research Framework., , , , , and . VR Workshops, page 449-454. IEEE, (2020)mRx: A CSCL Decision-Making Environment., , and . ICALT, page 473-475. IEEE Computer Society, (2009)Immersive Learning in the Wild: A Progress Report., , , , , , and . iLRN, volume 1044 of Communications in Computer and Information Science, page 3-15. Springer, (2019)Human Interpretation of Trade-Off Diagrams in Multi-Objective Problems: Implications for Developing Interactive Decision Support Systems., , , , , , and . HICSS, page 1-10. ScholarSpace, (2019)Research Framework for Immersive Virtual Field Trips., , , , and . VR, page 1612-1617. IEEE, (2019)