Author of the publication

MobileDNA: Relating Physiological Stress Measurements to Smartphone Usage to Assess the Effect of a Digital Detox.

, , , , , , , , , , and . HCI (29), volume 851 of Communications in Computer and Information Science, page 356-363. Springer, (2018)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Art and Science Interaction Lab - A highly flexible and modular interaction science research facility., , , , , , , , and . CoRR, (2021)Users' Perceptions of a Digital Stress Self-monitoring Application: Research Insights to Design a Practical Innovation., , , , , and . HCI (7), volume 13308 of Lecture Notes in Computer Science, page 325-341. Springer, (2022)ExperienceDNA - A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology., , , , , , , , and . HCI (20), volume 12781 of Lecture Notes in Computer Science, page 171-186. Springer, (2021)Fake People, Real Effects - The Presence of Virtual Onlookers Can Impair Performance and Learning., , , , , , , , and . HCI (10), volume 12190 of Lecture Notes in Computer Science, page 440-452. Springer, (2020)The development of a free stereopsis test for active shutter displays., and . QoMEX, page 26-27. IEEE, (2013)Towards measuring cognitive load through multimodal physiological data., , , , , , , and . Cogn. Technol. Work., 23 (3): 567-585 (2021)Electrophysiological evidence for the involvement of proactive and reactive control in a rewarded stop-signal task., , , , , and . NeuroImage, (2015)Performance of Four Subjective Video Quality Assessment Protocols and Impact of Different Rating Preprocessing and Analysis Methods., , , , , and . IEEE J. Sel. Top. Signal Process., 11 (1): 48-63 (2017)Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame., , , , , , and . IEEE Trans. Games, 14 (4): 623-631 (2022)MobileDNA: Relating Physiological Stress Measurements to Smartphone Usage to Assess the Effect of a Digital Detox., , , , , , , , , and 1 other author(s). HCI (29), volume 851 of Communications in Computer and Information Science, page 356-363. Springer, (2018)